Seriously, Larian, the enemy needs some way to deal with invisibility; otherwise, when we can finally get Greater Invisibility, it will be possible to walk up and just keep wailing on things until they die, no tactics or strategy needed. "I killed an ancient dragon using a dagger" sounds fantastic until you realize it was an hour-long boring grind because the dragon wouldn't attack or move.
Yes. Stealth combat right now is just ridiculous because the enemies don't do a bloody thing. Would definitely be the same with invisibility.
I appreciate that you agree with my point but I will say that I don't think it's strictly bad that there are games which cater to a more simple playstyle purely because everyone deserves games they can play, it's not a sad thing at all. If anything, those games existing means people who want their complex, in-depth tactical games don't have to worry as much about the experience being watered down. And also I think having simple combats sprinkled throughout the game would be a good thing because I'm of the opinion that not every fight in a cRPG should push the players tactically. There should be some fights that are simple and easy even relative to the overall difficulty so that players can really enjoy the feeling of growing their skills and power. For every pitched battle against a pack of gnolls, there should be one or two curb stomp fights against backalley thugs that think too highly of themselves. If you let the players have combats where they're meant to be able to wipe the floor with oponents, not only does it make the truly challenging fights feel earned and special, but you let your players feel like they're growing in power. I know when I DM a ttrpg, I like to throw in a simple fight that's meant to be quick and easy every couple of sessions just to let the players feel cool. Plus if you do that, the players might start to get cocky and when they meet another serious challenge they can get the "oh no" moment of realizing they overestimated themselves, which is fun for me at least.
I agree with you entirely that there should be games for everyone. I just get irritated because in other games I play (FO76 and apparently New World) the people that want easy mode for everything whined and complained until they got their way and a lot of the content that required thinking got removed. For BG3 I think the standard difficulty setting should have a mix of requiring thinking and mindless combats. Add in other modes for people that want always easy and those who want always hard. I will say that playing the type of games I usually play and my current DnD game have made me so paranoid that I treat every encounter as something that may be really bad, much to my DM's amusement I am sure.
