I'm definitely for implementing rations that you need in order to long rest. There must be some sort of cost tied to it or the player is just going to use it after every single fight and it would be completely meaningless and dull.
About short rests, I actually like how Solasta is doing it, because it's not simply a "quick-heal-button" that you press while out of combat, but a more tactical decision how you want to spend your limited resources on short rests before each and every long rest.
Last edited by marajango; 01/02/21 12:24 AM.