Originally Posted by Seiryu Suta
MMOs are not quite the same, and even so mmos use skill rotations. Mmos are also not turn based, they are real-time.

BG3 is turn based only in combat. So in your scenario, cooldown timers are on hold when combat stops? Or does the timer continue? If so it’s exactly like MMOs. Wait for your cooldowns to recharge before engaging your next group.

Originally Posted by Seiryu Suta
You are also being overly dramatic. You used 1 spell to emphasize a point, I used the same setting of the situation you put forth, for discussion.

You took that one example as the only literal problem. It was a point to explain the overall issue. The overall issue being cooldowns do not function in 5e due to significant power gaps. Managing how often you can use a spell per long rest is a core design to balance spells vs martial skills.

Originally Posted by Seiryu Suta
Walk into every battle with only casters, and see if you can actually win fights. There is more to a battle than straight DPS. That’s why the holy trinity is a mainstay of the genre. Tank, healer and DPS.

Even if glass cannon nuke was a viable strategy, your argument holds no water, because you can in fact do that in the current system anyways. Your point is not a counter point at all, because it is not exclusive to the opposition of your point. It’s like arguing that Pepsi is better than coke because it comes in cans, they both come in cans.

Casters with maximum spell resources in every encounter would win every fight in 5e. You don’t need the trinity at all. The only reason you can’t is due to losing spells until each long rest. Without that restriction, wizards are tank/dps. Heck clerics would be all three. If you can’t see this already, I won’t be able to explain it to you.

And of course you can do it now and that’s why the current system sucks! It’s a mesh of DOS and 5e. That’s why we are all here voicing our opinion. If it was working, why would we be having this argument?

Originally Posted by Seiryu Suta
Obviously some changes to the system would have to be made to incorporate a different mechanic, like I said it would have to adapt. I never said that it wouldn’t change things, but D&D is more than the some of its parts. The fact that it’s been updated on the PnP side should make that clear.

You can replace the sail on a ship, that doesn’t make it a new ship, or not the ship it once was. Chances are you prolly have to or should replace the rigging at the same time.

If you take away the sail it is no longer a sailboat. Throw an engine in it, it’s a motorboat not a sailboat. You take away 5e mechanics, it’s still a game but not a 5e game.

Originally Posted by Seiryu Suta
Also, I have never seen a DPS waiting for a cool down, twiddling thumbs, since you are talking about spamming dps spells. Supports will wait for cool downs, but that’s in any system, and they won’t AA while waiting because it’s not worth drawing aggro.

Again you are arguing the tree from the forest. Fundamentally breaking a core rule in a system breaks the system.

I mentioned in the past that Larian just decide on one system. Go DOS or go 5e. But don’t waste time blending the two. It doesn’t satisfy anyone. But if they decide to go DOS then don’t pretend they are trying to faithfully follow 5e.

Same goes with cooldowns. Either go 5e or don’t. Stop trying to blend it with something else.