-I’ve gotten an error where I try to save (quick or hard save) and I’m told I “can’t save mid-dialogue” while I’m no longer in a dialogue. Nothing can turn that off, even if I get into a dialogue and get out. This happened once before Patch 3 and once afterwards. I’ve had it where I’m forced into a dialogue--such as when the goblin ambush spots the characters and makes a comment before attacking or the paladin of Tyr says something when coming into the toll house.
Have you checked all party members? I experienced the same problem, just to find out that Astartion was talking to some guard.

-After the last hotfix patch in December, you can no longer take all of the items from a dead merchant (though I see how this might be intentional).
I hope not. :-/
Besides its great way for evil characters to make gold ... it completely make sence, ot at least it make more sence that half of inventory magicaly dissapears uppon death. :-/
-Can’t move explosive barrels anymore--not sure if that was intentional.
You can, its just ridiculously complicated ... you need to right click them, then choose pick-up, then open inventory, then select character only inventory, and then you can drop them wherewer you want by draging them out of your inventory ...
That whole conditioned by your character being strong enough to pick them up.
-Gale sucks the Iron Flask out of the locked chest. While it’s in the player’s inventory and has not been unlocked yet, Gale will ask for the Iron Flask and can take it. Upon unlocking the chest it’s completely empty.
It would be priceless to bring that empty locked chest to Zentharims.

Please let me know what happened, if you try.

That makes me think ... i really wonder (and wish if the answer is no) if we can lock that chest again after we search it, and deliver it to them as if nothing happened.

-Kanon, the tiefling that dies in the goblin attack shouldn't be free loot with his allies right next to his body--seems standard for other NPC groups like the Flaming Fist at the burned villa.
I really wish we have option to ressurect Kanon ... as well as Arabella, and many others.
I mean come on, ressurection someone who is allready dead ... even few days, is litteraly part of Gale story ... so why not? :P
-In the cellar in the Blighted Village, it’s not at all intuitive to move the crates to find the switch. I searched the area for a long time before turning to the internet. I didn’t even remember that you could move things at that point. There should be a clue about pushing things around.
Arent characters talking about scratched ground?
-When a party member is unconscious, it seems like enemies deliberately target them, even with ranged attacks which should have disadvantage. For some enemies that might make sense given how smart they are, but I wouldn’t think a spider would disengage with one PC to attack an unconscious one. And while that might be the logical thing to do for an enemy, it can make it feel impossible to get that character back up.
It certainly seem like logical thing to do for sentient, or at least semi-sentient creatures ...
But i hope animals dot have tactic minds, they should simply attackt the closest enemy.
-Knocking an enemy out should be more useful. Specifically, I knocked out Spike hoping I could talk to him since he happened to be drawn to my fight, but I had no way of talking to him. Upon finding him later after a long rest, he attacked on sight. After initiative is over, there should be a way to restrain unconscious enemies.
I would also like to see knocking enemy out while stealthed ...
In one of my first gameplays i tought that when i sneak to guard, i would be able to knock him out, and rob him ... instead i initiated combat. :-/
-There are already a lot of suggestions for character creation, but I personally I would like to be able to choose my PC's pronouns. I can already choose a masculine voice when making a feminine character, so why tie pronouns to a feminine or masculine appearance?
Not sure if this is the case, but mostly i hear this is problem with localizations ...
Some languages (mine included) simply dont have needed words for that.

-In the myconid kingdom, it was confusing that there were multiple myconid sovereigns. I talked to the first sovereign and was quite confused when he didn’t have much to say and I still couldn’t talk to other NPCs.
Agreed ... the second one should somehow mention in first conversation that he is not from here.
First time i was in Myconid Collony i completely missed that there is another floor with Sovereign, and didnt quite understand that everyone is telling me to go talk to Sovereign, but he only want to see my homeland, and dont talk to me about anything afterwards.

-In the Druid’s grove, I have a hard time understanding why all the druids were so okay with Khaga when she was so cruel and ruthless. Druids are usually thought to be too passive, so it’s strange that so many of them are going to take action under her rule. What also confuses me as to why Halsin put her in charge. Shouldn’t he have known she had a short temper? She doesn’t make any attempt to hide her true self (minus the shadow druid thing) from the other druids. If Khaga was a hardass and maybe just harmed the child (and maybe that harm resulted in her dying “on accident”) and wasn’t so nasty to the tieflings outright, I’d like her as a character much more.
Did he tho?
Maybe im wrong here, but it feels like Kagha was not "put in charge" more like "get the opourtunity to usurpe some power" ...
Question why so many druids is with her is quite simple, when you talk to them you can find out that many of them have enough of refugees and their behaviour. Kagha offered a solution, and they are too divided to efectively stand against her, some openly disagree, some agree but dont want to rush anything, some are openly supporting her, and some try their best to not being involved and simply wish for Halsin to return and do all dirty work for them.

Also, if you choose to research her connection to shadow druids ... and then you choose to help her redeem herself ... her personality change quite quickly and a lot.
-Upon his return, Halsin mentions he needs Khaga to assist with the tadpole issue, but then the next morning she’s nowhere to be seen and doesn’t have a role in that story beat. At first I was glad I didn’t kill Khaga despite how badly I wanted to only to then be confused and disappointed that she was brushed away so easily. I did like how Halsin dealt with her, however.
I recall Halsin telling me that he still do have some uses for Kagha, but i dont recall talking about tadpole. O_o
As for dealing with ... so far i uncovered only one version:
When you dont save Arabella, her mother will poison Kagha at your celebration.
-If you kill Khaga, how is it that the druids outside know immediately and start attacking the tieflings? Maybe someone should run outside or sound a horn.
Im not quite sure here, but i believe that either the wolf, or those ferrets that are following Kagha will run out ... i gues that is the clue you are looking for?

-For a Hellrider, it’s surprising to see Zevlor so shocked and afraid of the warg. He would have faced much worse in hell.
I dont think he is shocked just bcs of warg, more like realizing that if Goblin scouts found them ... more will be coming shortly after.
-The mysterious artifact should have some mention when having Shadowheart join your party. It took me a while to figure out that she is the one who brought it to the party. I didn’t befriend her for a while, so it took a long time for the first cutscene with her. Also, how does Lae’zel know that Shadowheart has it?
If you try to use it, with any non-Shadowheart character (with her around ofc) she will tell you to leave that be.
Also she is playing with it (ok, ok, examining it) in several cutscenes.

And i bet Lae'zel knows, bcs she simply cannot miss any details players can.

-How does Lae’zel know about the poem on Astarion’s back? I had no idea what she was talking about when she first brought it up.
Whaaaat? Another thing i missed? Damn!
