Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2020
L
addict
Offline
addict
L
Joined: Oct 2020
I wish there would be a little more communication from Larian so we have an idea of what feedback they’re addressing and we’re not repeating the same conversations over and over. They seem to like huge announcements accompanied by videos – which I love – but just having someone active on this forum or posting minor weekly updates would go a long way. D&D Beyond has some of the slowest development in the history of software, but they really engage with the customers, acknowledge bugs so you don’t need to report them dozens of times, and even do weekly dev video updates with Q&A. Imagine that!

Joined: Sep 2020
addict
Offline
addict
Joined: Sep 2020
Originally Posted by LukasPrism
I wish there would be a little more communication from Larian so we have an idea of what feedback they’re addressing and we’re not repeating the same conversations over and over. They seem to like huge announcements accompanied by videos – which I love – but just having someone active on this forum or posting minor weekly updates would go a long way. D&D Beyond has some of the slowest development in the history of software, but they really engage with the customers, acknowledge bugs so you don’t need to report them dozens of times, and even do weekly dev video updates with Q&A. Imagine that!

The thing is, they know that gamers are fickle. So all of this irritation with their lack of professionalism will continue to build and build, but it'll eventually plateau because the consumerbase can't do much more than get themselves banned from this forum for aggressively denouncing their ineptitude out of frustration. And all Larian has to do is drop even an insignificant patch that corrects a handful of glaring issues to shut down the naysayers, give the cheerleaders some pep in their step, and they can buy themselves two-to-three more months of silence before they feel compelled to do their jobs again.

This is legitimately the worst EA process I've ever seen. It's bad when there's negligible advancement of the product, but it's terrible when there's not even a dialog between the developer and their jaded EA participants because they know that all they have to do is prop Sven up in a 5-minute long video talking about how much progress they've made and how thankful they are for our patience.


I don't want to fall to bits 'cos of excess existential thought.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
As I always said...Larians decision to go full on Witcher 3/ Dragon age/ mass effect AAA cinematic dialogues is slowing game development to a crawl...and in my opinion ( and as tons of other recent games as proof..)getting other more important content stuff cut out of development.

Barelly any news, nearly no updates on gameplay/ui , only bug patching and cinematics content fix/add on.
They had less money, a smaller team and way more community updates during the DOS development cycle.

Last edited by mr_planescapist; 10/02/21 12:54 AM.
Joined: Apr 2020
member
Offline
member
Joined: Apr 2020
Man, so many of you don't know what EA means. Goodnes. "But muh content"

Joined: Sep 2020
addict
Offline
addict
Joined: Sep 2020
Originally Posted by mr_planescapist
As I always said...Larians decision to go full on Witcher 3/ Dragon age/ mass effect AAA cinematic dialogues is slowing game development to a crawl...and in my opinion ( and as tons of other recent games as proof..)getting other more important content stuff cut out of development.

Barelly any news, nearly no updates on gameplay/ui , only bug patching and cinematics content fix/add on.
They had less money, a smaller team and way more community updates during the DOS development cycle.

This is exactly what it is. The game is turning into a hand-holdy JRPG because it's being packed to the brim with filler cinematic fluff moments for everything.
Vendor conversation? Cutscene.
Random person on the side of the road with one line of dialog? Cutscene.

I don't know when this company started equating quality with production value, but I'd like to play my game instead of watch it.
I'm praying that some exceptional modder finds a way to gut the entire game of bloat and just turn conversations into dialog boxes.

People can say that "they're separate teams" and "it doesn't affect the budget" all the want to, but the fact that every single thing in the game needs an awkward zoom-in to a vignette has likely doubled the production time on this thing and is unnecessarily pushing out the retail release date just so that a minority of people can have a ye olde soap opera fantasy.


I don't want to fall to bits 'cos of excess existential thought.

Joined: Oct 2020
L
addict
Offline
addict
L
Joined: Oct 2020
Originally Posted by Tzelanit
This is exactly what it is. The game is turning into a hand-holdy JRPG because it's being packed to the brim with filler cinematic fluff moments for everything.
Vendor conversation? Cutscene.
Random person on the side of the road with one line of dialog? Cutscene.

I have been wondering if they can keep this up when we get to the city. Either the city is going to be sparsely populated and underwhelming, or they’re going to have put a RIDICULOUS amount of work into it.

Last edited by LukasPrism; 10/02/21 07:32 PM.
Joined: Oct 2020
G
stranger
Offline
stranger
G
Joined: Oct 2020
Originally Posted by Tzelanit
ye olde soap opera fantasy.

Oh I am so stealing this term. Its brilliant. 😂
Thanks.

Page 2 of 2 1 2

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5