Hello)
here are some thoughts and kind of suggestions which were born while i have been playing divinity 2

1) as the plot of the game progresses, the story would be recorded in a coherent story that can be read at any time, for a better understanding of what is happening;

2) a glossary of names and descriptions of the characters you meet and who are somehow mentioned in the quest or plot;

3) active combat log - when you click on a spell that was used by the enemy on me, the icon of this spell and its description will appear;

4) the ability to choose an opponent during a battle and read a description of the effects that affect him, and not just their names of this effects;

5) thievery is like a mini-game with a timer, that is, the character cannot always hang around in other people's pockets and choose a loot, you must act quickly. Timer time would depend on Sneaking ability level.


I will be glad if the developers like some of the proposals.