Hello)
here are some thoughts and kind of suggestions which were born while i have been playing divinity 2
1) as the plot of the game progresses, the story would be recorded in a coherent story that can be read at any time, for a better understanding of what is happening;
2) a glossary of names and descriptions of the characters you meet and who are somehow mentioned in the quest or plot;
3) active combat log - when you click on a spell that was used by the enemy on me, the icon of this spell and its description will appear;
4) the ability to choose an opponent during a battle and read a description of the effects that affect him, and not just their names of this effects;
5) thievery is like a mini-game with a timer, that is, the character cannot always hang around in other people's pockets and choose a loot, you must act quickly. Timer time would depend on Sneaking ability level.
I will be glad if the developers like some of the proposals.
Hi,
Some of these are already addressed:
1. Press L to open the journal to read short summaries of events.
2. Good point.
3. Spell names are listed on the top of the screen when cast, but could use more obvious visuals.
4. Right click and examine. Hover the mouse over the chosen effect to read a description.
5. NPC's should have to pass a perception check to notice missing loot. Merchants aren't constantly aware of their entire inventory.