Larian's previous game, DOS2, was rather excellent, but convoluted crafting was one of the very worst parts of it. You wasted time wasted picking up evermore mostly trash items and wasted time trying to figure out which ingredients were truly useful (mostly resorting to online sources for immersion breaking meta-gaming). You became hesitant to sell a great many items that might or might not be useful and the game devolved into inventory mini-games where you wasted more and more time organizing and constantly re-checking if you had and where you had required ingredients.
Convoluted crafting is a pretty large net negative for me. Definitely worse than not having any crafting at all - even before you consider allocating development resources on this aspect takes away from other areas that could be more enjoyable. I consider it filler material for lack of real story content only fitting MMO/sandbox-games. It also is a bad fit both for the D&D rules and the BG3 narrative in which you are in a desperate fight against time. BG3 already has a significant issue with narrative dissonance and complex crafting can only serve to make that a more obvious issue for anyone who truly value immersion.