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stranger
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OP
stranger
Joined: Dec 2020
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I understand the use of the opening sequence on the ship, but I despise it. It's more of a tutorial section than anything and it makes creating new characters/starting new games such a chore! I really wish there was an option of "hey, I did this once before, I get it. Don't give me any loot or experience, but for God's sake let me start at the crash site instead."
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addict
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addict
Joined: Nov 2020
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Second that. As intros go it’s even more annoying than the dungeon in BG2. I certainly hope we will be able to skip the prologue in future.
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veteran
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veteran
Joined: Jul 2014
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Second that. As intros go it’s even more annoying than the dungeon in BG2. Well, it's a lot shorter.
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addict
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addict
Joined: Oct 2020
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I'm not going to say that it's at the top of my wishlist because it really isn't (also because I still haven't finished writing my wishlist), but still, it's one my wishlist and it's one request I can automatically second.
BG1-2 need mods to skip the tutorials. Hopefully BG3 won't let that to modders. I feel (although I'm not a dev) that it's the kind of things that shouldn't be too difficult to implement and I hope that Larian will give us this option, because why not.
If a better reason than "why not, there's demand" is needed : that would be good for Early Access. The faster we can get to the part we want to playtest, the more we can give feedback on changes that are not tutorial-specific. And once the option is implemented, there is no need to remove it from the full release version.
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veteran
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veteran
Joined: Oct 2020
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I dont get why so many people have problem with that ... it can be speed-runed in 2-5 minutes ... O_o Dunno ... it seem like perfect material for moders, personaly i would not give too high priority to this. :-/
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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addict
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addict
Joined: Oct 2020
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I don't give it super high priority either. But a) It sounds very easy to implement, so we're not asking Larian to put many hours of work here that would be much better used elsewhere. b) It means modders can focus on doing other mods, other things, that Larian won't want to do in their game because it doesn't align with their vision. Obviously, one could say that it won't take too much work for modders either, but I don't know, it sounds like an obvious Quality-Of-Life feature to me. So why not asking for it.
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enthusiast
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enthusiast
Joined: Dec 2020
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Look up chubblot's video's on Yourtube. Look for the one where he shows how to unlock additional content in the early access version (warning: massive spoilers) - requires the PC version and a cheat engine. He mentions in that video that you can use the same trick to bypass the tutorial for no apparent consequences.
Not an in-game option, but probably shorter than running the tutorial, especially if you restart a lot.
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veteran
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veteran
Joined: Feb 2020
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Second that. As intros go it’s even more annoying than the dungeon in BG2. Well, it's a lot shorter. It's shorter but it's not interresting at all. The first dungeon of BG2 at least is... a dungeon in which the story begins (irenicus, guild wars, bhaalspawn,...). The prologue of BG3 is just a 10min incomplete and nearly useless tutorial...
Last edited by Maximuuus; 12/02/21 09:27 PM.
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enthusiast
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enthusiast
Joined: Dec 2020
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The prologue of BG3 is just a 10min incomplete and nearly useless tutorial... Counterpoints: Backstory. Imagery. Hints about what the mindflayers are doing (make sure to check out the Illithid tablets). That stuff isn't important? How about: Caustic Bulbs are one of the more powerful throwable weapons - the initial acid damage is OK, but they burn really well... Void Bulbs have the unique mechanic that they can pull enemies around. Given that positioning is so important for combat, this can be powerful. You eventually find arrows and spells that can push, but nothing else allows for more free-form rearrangement. Spiked Bulbs have low damage (1d4 piercing + 1d4 bleeding for 1 round) but have an AOE that is comparable to oil barrels or second-level spells like Shatter. Against clusters of enemies, they do a heck of a lot more damage than arrows or any first level spell. The Nautiloid Tanks are your first available exploding barrels and do a lot of damage. You can find one in the crash site, but you can pull a lot more out of the tutorial (you have to play around with inventory a bit to carry that much; they are heavy). If you fight the cambions, they are worth 120 XP each, far more than most enemies. You can get to level 2 before the crash. The cambions also carry greatswords. All in all, the tutorial is worth good XP, a solid stock of combat consumables, and several other usable items.
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addict
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addict
Joined: Jan 2021
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The prologue of BG3 is just a 10min incomplete and nearly useless tutorial... Counterpoints: Backstory. Imagery. Hints about what the mindflayers are doing (make sure to check out the Illithid tablets). That stuff isn't important? How about: Caustic Bulbs are one of the more powerful throwable weapons - the initial acid damage is OK, but they burn really well... Void Bulbs have the unique mechanic that they can pull enemies around. Given that positioning is so important for combat, this can be powerful. You eventually find arrows and spells that can push, but nothing else allows for more free-form rearrangement. Spiked Bulbs have low damage (1d4 piercing + 1d4 bleeding for 1 round) but have an AOE that is comparable to oil barrels or second-level spells like Shatter. Against clusters of enemies, they do a heck of a lot more damage than arrows or any first level spell. The Nautiloid Tanks are your first available exploding barrels and do a lot of damage. You can find one in the crash site, but you can pull a lot more out of the tutorial (you have to play around with inventory a bit to carry that much; they are heavy). If you fight the cambions, they are worth 120 XP each, far more than most enemies. You can get to level 2 before the crash. The cambions also carry greatswords. All in all, the tutorial is worth good XP, a solid stock of combat consumables, and several other usable items. Counter point. The consumables and usable items are overkill, and should be removed as they really are just a flashy tech demo.
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addict
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addict
Joined: Jan 2021
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The prologue of BG3 is just a 10min incomplete and nearly useless tutorial... Counterpoints: Backstory. Imagery. Hints about what the mindflayers are doing (make sure to check out the Illithid tablets). That stuff isn't important? How about: Caustic Bulbs are one of the more powerful throwable weapons - the initial acid damage is OK, but they burn really well... Void Bulbs have the unique mechanic that they can pull enemies around. Given that positioning is so important for combat, this can be powerful. You eventually find arrows and spells that can push, but nothing else allows for more free-form rearrangement. Spiked Bulbs have low damage (1d4 piercing + 1d4 bleeding for 1 round) but have an AOE that is comparable to oil barrels or second-level spells like Shatter. Against clusters of enemies, they do a heck of a lot more damage than arrows or any first level spell. The Nautiloid Tanks are your first available exploding barrels and do a lot of damage. You can find one in the crash site, but you can pull a lot more out of the tutorial (you have to play around with inventory a bit to carry that much; they are heavy). If you fight the cambions, they are worth 120 XP each, far more than most enemies. You can get to level 2 before the crash. The cambions also carry greatswords. All in all, the tutorial is worth good XP, a solid stock of combat consumables, and several other usable items. I was going to bring this up, the items have a lot of value that could become part of the speedrun after release.
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veteran
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veteran
Joined: Oct 2020
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Dungeon Be Gone was like the most popular mod for BG2
The tutorial should be something we can skip through quickly via dialogue like Candlekeep in BG1 if desired, not Irenicus' dungeon in BG2. Candlekeep was a better set up for a tutorial, because it felt like a full level complete with an Inn and Merchant and Temple with half a dozen optional sidequests.
BG2 didn't need as much of a tutorial for the basics, since that was already covered by BG1, and the sequel kicked off as an actual sequal. It began in medias res with the PCs starting at 89,000 xp, not lvl1 like the original BG/ToSC but lvl8 or 9ish.
This game is starting at lvl1 with a new edition of the ruleset. I think the tutorial level should work more like BG1 than BG2 for that reason.
I'd like a tutorial to come before the current prologue and be optional. Then expand the nautiloid escape sequence into a more complete level, aimed more at lvl2 type combats and difficulty scale. I just think it would be more engaging that way as a set up. I was hoping to see more added to the Nautiloid because its the material we're engaging with the most. But its destined to become a source of minor annoyance eventually for anyone who's replaying a lot.
Candlekeep was isolated, but the launch off was quick if the player just wanted to skip town immediately. BG2 started off with a dungeons escape that was a much longer time sink even if you didn't care about equipment, just to get out. Chapter 4 was the same sort of scenario, but at least there the player was in control of the pace. I think most of the narrative interest provided by the current prologue is conveyed by the cutscenes alone. Even though I like the level design, and hope they add more to it, it would be nice to have a skip option
Last edited by Black_Elk; 13/02/21 04:10 AM.
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veteran
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veteran
Joined: Feb 2020
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Maybe I mussunderstand but I can't see the point with xp and consumables. According to me it's not a 10 min prologue purpose.
In BG3 the only interresting things you learn about you/your story in the prologue is that tadpoled creatures looks like slaves but you aren't really one.
That's important but I think it would be better if the "playable prologue" was shorter if it's the only thing it has to say. On the other hand I would be happy with a longer prologue/tutorial if we could learn more things.
At the moment it looks to me like a too short tutorial and a too long story introduction for only one usefull information.
As OP, in its current state, I'd like being able to skip it.
Last edited by Maximuuus; 13/02/21 07:19 AM.
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enthusiast
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enthusiast
Joined: Jun 2020
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This request is definitely Mod territory.
The opening introduces the plot, gives you access to camp follower Us, and introduces you to two future companions. (Besides giving you about a level's worth of experience and a bunch of loot).
If you're running through it, it takes at most a few minutes. If you find that little bit tedious, make sure to take a couple month break from EA before the actual launch of the game. Sounds like folks are experiencing EA burnout.
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veteran
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veteran
Joined: Oct 2020
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I don't think its EA burnout. I felt the same way back in October https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=726579&page=1There's a distinction between feeling burnt out on the whole EA and being burnt on the Prologue, though I'll admit by now my break from the game has already been more than a couple months. Patch 3 dropped in what, beginning of December? I'm feeling the general tedium for sure. Hopefully patch 4 actually changes some stuff other than cinematics.
Last edited by Black_Elk; 14/02/21 08:42 PM.
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addict
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addict
Joined: Jan 2017
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The prologue does a pretty poor job of teaching new players what they need to know in order to play the game. I really think they need to add a lot more (or, as discussed in other places, add some tutorial stuff before you are abducted). Rushing through the prologue right now isn't a huge deal, but if they add enough tutorial stuff to actually teach players what they need to know, I'll definitely want the option to skip it.
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