Dungeon Be Gone was like the most popular mod for BG2

The tutorial should be something we can skip through quickly via dialogue like Candlekeep in BG1 if desired, not Irenicus' dungeon in BG2. Candlekeep was a better set up for a tutorial, because it felt like a full level complete with an Inn and Merchant and Temple with half a dozen optional sidequests.

BG2 didn't need as much of a tutorial for the basics, since that was already covered by BG1, and the sequel kicked off as an actual sequal. It began in medias res with the PCs starting at 89,000 xp, not lvl1 like the original BG/ToSC but lvl8 or 9ish.

This game is starting at lvl1 with a new edition of the ruleset. I think the tutorial level should work more like BG1 than BG2 for that reason.

I'd like a tutorial to come before the current prologue and be optional. Then expand the nautiloid escape sequence into a more complete level, aimed more at lvl2 type combats and difficulty scale. I just think it would be more engaging that way as a set up. I was hoping to see more added to the Nautiloid because its the material we're engaging with the most. But its destined to become a source of minor annoyance eventually for anyone who's replaying a lot.

Candlekeep was isolated, but the launch off was quick if the player just wanted to skip town immediately. BG2 started off with a dungeons escape that was a much longer time sink even if you didn't care about equipment, just to get out. Chapter 4 was the same sort of scenario, but at least there the player was in control of the pace. I think most of the narrative interest provided by the current prologue is conveyed by the cutscenes alone. Even though I like the level design, and hope they add more to it, it would be nice to have a skip option

Last edited by Black_Elk; 13/02/21 04:10 AM.