I share your thoughts, and your fear.
Their analysis looks really strange.
Their implementation of the rules unbalanced a lot of things and it looks like they don't understand this.
Are they going to remove all spells and features that grants advantages or gives a disadvantages because NO ONE use them now ?
Or will they do something to give them back their usefullness ?
That's the same about concentration. As you notice, it's way too easy to break it.
I really hope they'll give us the opportunity to have more AP/round so we can use more strategies. At the moment with only 4 actions/turns we HAVE to deal damages with every characters. The usefullness/cost rate for buffs and debuff is way too bad.
That's the same about advantages... We HAVE to use backstab and highground because it's free and because we don't have enough AP to use spells/features whose utility is only to give advantages.
The game lacks of tactical value and this is definitely because everything is done so that the player can only attack.
I really hope they'll give us a "D&D mode" or something and a solution for an increased party size (because in its current state, I think combats would be even slower with 4 characters and a D&D mode)
Last edited by Maximuuus; 14/02/21 08:34 PM.