First I want to say, very well written observations, thanks Drath.

As Niara and Lunar Dante expressed, I too have to chime in to one of the conclusions of Draths write-up regarding the communication problems:
Homebrew rules would be ok, but not somethink what we are seeing now.
We have a DnD game, but only in terms of the setting. Everything else is not DnD (5e).


Originally Posted by Rack
I don't think this pessimism is warranted. It's very easy to tweak these kinds of rules at this stage in development. Changing the way these kinds of abilities work is pretty straightforward and it's easier to get good feedback by overtuning tweaks and dialling back than undertuning and amping up. Their goal is definitely not the same as Solasta's but I don't think it's fair to judge their ability to make an insteresting system based on early access. We've seen from their previous games that Larian are extremely good at incorporating feedback from players into their games. They've worked small miracles on Original Sin so getting the balance right for BG3 should be a snap. I don't think their goal is going to be a 100% faithful recreation of 5E but I'd be very surprised if the blatantly overpowered moves made it in without adjustments.

You may be right, but it sure doesn't look that way. I think they don't want to change anything regarding combat rules (and items, mechanics and graphics related to combat), simply because they like it better that way.


What's very interesting is what Saito said, and it resonates well with my opinion.
The whole combat system of DOS2 was nice for a couple fights, but not very balanced and extremely bloated (also hp, armor), especially at the end. There is a Mod for DOS2, I think it's called 'Reduced numbers bloat', and I would not have been able to play the game without that mod. It was just too ridiculous in its original state for my taste.