Originally Posted by Tuco
Originally Posted by Icelyn
As far as resting goes, the older BG games didn't have any limits on resting, either, and weren't 100% faithful adaptation of the rules.
And they were also worse for it. Resting being too exploitable was a very common complaint about BG 1 and 2 that several devs tried to address in their spiritual successors (i.e. PoE 1 with limiting how and where you could rest and Pathfinder: Kingmaker by improving several aspects of how involved the mechanic was and adding time sensitivity and weight carried to the issues that needed consideration).

Larian instead keep going down the road of the "dumbing down" approach, with mixed success as well, sinche THEIR rest mechanic is at the same time just as exploitable as the originals but ALSO way more convoluted/unintuitive in terms of implications and far more immersion breaking in terms of consistence.
But that's what happens when you dismiss the concepts of "passing time" and "day/night cycle" as minor annoyances that aren't worth working on.

Which I still consider far worse problems to worry about than being fastidious about matching the rulebook in the minute details of the "action economy", incidentally.

I also miss a proper day/night cycle a lot. Also that the map is so cramped and small is not really helpful in setting up the impression of the vast, mostly unconquered, wild and dangerous place the Sword Coast is supposed to be (and the Underdark as well).

And it would not be necessary to follow the 5e rules in miniscule detail, although it would have helped tremendously if they tried with a faithful adaptation of the rules and iterated from there, at least that's what I believe.