I agree with the general utility of being more communicative. It's hard to really know what the aim of the developer is if they're mum between updates which makes it hard to critique, and without clear signposts on what content is being planned/worked on you end up with people being frustrated or feeling like their feedback is being ignored.
It's actually been something that has made my own experience of trying to "make sense" of the game pretty difficult. Without knowing what's considered complete or working as intended, what's being worked on, and a vague idea of what's in store how do you even begin to create a holistic view of the state of the game? It has the dual effect of potentially hiding certain problems and also amplifying others because it's unclear if they even recognize them as being so.
Last edited by Dan Quail; 16/02/21 11:21 PM.