Originally Posted by dwig
The problem occurs for me when everybody BUT the player is fully voiced. It makes <charname> seem like a passive observer in the story instead of the protagonist. This drives me to distraction.

My personal preference is no voice (and lots of text) or partial voice for everybody supplemented by lots of text, but I suspect I'm unusual in that regard. If everybody else has to be voiced then I really need charname to be voiced too.
I would be happy with text only as an option.

Originally Posted by mrfuji3
I'd be fine with PC voice, but if Larian doesn't implement full PC voice, then they should almost never show our character reacting to events. The current combination of silent PC with shown facial expressions is immersion breaking for me.
I wish they would take our reactions out entirely or at least let us select a demeanour at character creation.

Originally Posted by SaurianDruid
I gotta hard disagree here. I hate voiced protagonists in RPGs where I am supposed to be making my own character. Nothing is more immersion breaking for me than to hear a voice that utterly does not match the character in my mind or hear them inflect differently than I would've wanted, thus changing the meaning of the dialogue choice I picked. Tone is a pretty massive part of characterization.

It is a big reason I keep bouncing off Fallout 4 every time I try to play it. The calm, gentle but firm male protag voice is just completely alien to the eccentric, slightly mad scientist I have in my head. it doesn't work.
Agreed entirely but I am ok if the option is there for others. I play most games with sound off or at least dialogue off and subtitles on if I need to hear environmental sounds because the voices are so annoying to me. Fo4 is pretty good, not sure if subtitles only are an option for you?