Originally Posted by mr_planescapist
Single voiced protagonist is completely immersion breaking( unless you have dozens of options...) for me too, especially in a game like Baldurs gate. I remember in BG2 importing TONS of custom SOUNDSETS for my character to best fit his personality, so much fun wink AND IT WORKED ! At the time You had around 30 unique sound triggers (a couple different ones for selection, death, overloaded etc etc...) Nowdays they could make TONS more.
But being stuck with one or two fully voiced protagonist?! NO WAY.

Ironically my BG2 protagonist feels more alive and has more personality than what we get with BG3...
I can't conceive that more than a very tiny minority imagine their characters down to so minute detail as to have a specific voice in mind. Objectively being mute is *much* more immersion-breaking in a world of sound. Especially when playing the protagonist the world reacts to and somewhat revolves around.

Contrary to BG3, BG2 wasn't a world of sound. The few precious voiced moments and those of the protagonist rather harmonized the somewhat muted surroundings. Clearly this isn't the case in BG3 and this dissonance between the very much voiced world and the almost completely mute player character is so obtrusive you can't not notice.

Besides, implementing an option for muted protagonist would require all of 5 minutes development time.