Originally Posted by DuskHorseman
Personally, I love players like that. Wacky and creative solutions to problems make DnD the great game that is. Thats an excessive action, I must agree, but having players try something creative that's kind of a long shot is always hilarious and fun. I find your mockery confusing.

The comment was a reply to a sub-discussion about "unnecessary actions that lead to crushing defeat", so that's kind of the context to it.


I agree that creative actions should be encouraged at the table, but the context definitely matters.

An "always creative" player can become completely detrimental to the group (key being always) when every one of their turns takes 5-10 minutes longer than anyone else because it becomes a bargaining session between them and the DM. It's also problematic when said "creative" player is coming up with those solutions by completely neglecting to read the actual description of their abilities or spells.

E.g. "I'm going to minor illusion the orc's zombie mother screaming at her son to scare the orc" isn't a creative use of the spell - it just actively dismisses the limitations of it. Extra points of bad if they've never actually met the orc's mother.