Originally Posted by spectralhunter
Originally Posted by Scribe
Originally Posted by nation
Originally Posted by DragonSnooz
It was smart to show strategies that have positive feedback on Reddit, like shove and using potions to solo a fight.
there are some good points in the reddit posts and i agree that shoving and using potions should be included as part of gameplay, but i hope shoving everyone off ledges and using plentiful potions (after splitting your party in half) arent driving high level gameplay or encounter decisions, lol.

altho i did learn from the stream today that you can just chuck hp potions at your ally to heal them.

Just open your bags and pass them around during combat, no need to throw anything. This works with that side of roast dwarf you need Gale to eat, or potions.

It’s to the point where you have to wonder why we even have different inventories. Just make one giant one for the entire group.

lol @Scribe xD

That's a real good point Sprectralhunter, it's been hinted at the the magic inventory is a bug from adapting the Divinity engine to DnD.

A single inventory with the parties combined carrying capacity might just be the solution. The equipment page could then be used to distribute items for combat.(essentially if the player wants to use an item in combat it has to be equipped).

So if the player wants to use a potion in combat it has to be in the characters equipment (imagine if the character had a bag section that could fit 5 items, scrolls, potions, what have you.)

This could also be used to prevent eating food in combat, by having a rule to prevent the player from putting food in the combat pouch. (Just like how you can't have a sword for a helmet).

It'd totally be a workaround, one that would put the game in a healthier state.