Personally, I don't mind if the "look" of armor is not up to spec with the main development, the majority of cool looking stuff nowadays is obtained through Nexus mods for me, and they seem to put up way better looking armor than pretty much ALL developers. I am more focused on the stats. I can say that since everything is set off a d20, +1 means a lot more than other games in the genre. So to get a +5 stat, I am thinking that is waaay later in the game.
Although a day/night cycle would be cool. It is more of a cherry on top thing for me. You can also use you days camped as a tracker, which would be cool if they had somewhere you could actually see you in game play time in regards to days etc.
I will have to disagree with the "super hero" comment in regards to the companions. Now with Rogues, and Warriors yeah they develop pretty fast. But in regards to the clerics, mages, rangers they seem to miss ALOT, so I don't really see them as being super as you put it, but I guess that is a personal opinion.
I kind of agree/disagree with the standard character development, or the quests. I mean that is standard in all RPGs for a reason. If they stray to much from that, a lot of players will not be in their comfort zone, and the game could be affected negatively. Now what would be cool, and I guess they did something similar in DOS 2 from what I hear (I never did multiplayer in that game), you can create your own missions and adventures. There is a big difference between making original type quests for friends in a tabletop game as a GM, and making that work as a financially successful computer RPG. It is kind of like "sand box games". In theory people always go on how they are awesome, but in practice you can count the number of successful ones on one hand, and have a couple fingers left over.