Originally Posted by Zellin
There is some amount of people, who believe that magical/physical armor system in DOS2 forces them to play with parties made only from one type of damage dealers (magical/physical). While it's not true even partially, because enemies have diversity in amounts of armor points.
Nice strawman, but no, what I do believe (which is not really a matter of belief, anyway, as much as a matter of fact) is that it's a stupid, convoluted system that:

- Doesn't work like armor is supposed to on any level of approximative abstraction
- is quite literally a bunch of "extra healthbars on top of the healthbar" that factually favors damage spikes over any other gameplay approach, at least until said armor is removed.
- makes most of the utility spells 100% pointless before enough damage is applied and then 100% reliable and so completely overpowered right after that.

That aside, it DOES encourage and favor a mono-damage party composition and no amount of whiny denial and other negationist bullshit are going to bury that unquestionable fact.
"Enemies have different amounts of armor" is the stupidest rebuttal ever, since it doesn't matter. Sticking to ONE type and crushing these opponents unilaterally will always be a more effective strategy than bouncing between different types according to what the enemies have.

BUT we can even ignore what I think or how it works in general, because that's not the topic here. The topic is what Larian itself admitted through Swen Vicke's words: "We insisted on sticking on it, it turned out to be a poor design. Maybe we shouldn't have done it and we should have listened our community instead".





Why don't you go and try to get cute with your half truths with someone else?
I'm not here to let people bullshit me.

Last edited by Tuco; 18/02/21 03:11 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN