Originally Posted by Maximuuus
Originally Posted by Topgoon
Originally Posted by Baraz
Currently, the Druid can shapeshift every turn, and therefore that amounts to hundreds of HP per use of shapeshift. Am I wrong?

In tabletop, Druids are already powerful with one shapeshift giving x extra HP.

I am NOT asking Larian to follow the rules 100%. I am asking Larian to better design their game system.

- The story and visuals are great and interesting though. And I had fun.

That's not how I understood it. I understood the change as you no longer need a bonus action to revert back to your "person" form, and can morph from one to another in the same round.

You can see here in the stream that Sven was still limited by 2 charges of wildshape - he had to burn a short rest to regain them when he realized he forgot to unequip the mask (if you look closely you can see the counter by where the spells are)
https://www.twitch.tv/videos/917781367 - at 02:14:00

Yes, this will be broken with the Druid's level 20 feature (especially for Moon Druids), but the Moon Druid is already borderline broken at level 20 anyways RAW.

Trying to understand this specific point at the moment.
I read on forums that in RAW, a Druid CAN morph from one form to another in the same round...

So what's the difference in BG3 ?

Sure.

So compared to 5e RAW, for normal druids, it's not huge. Normally you need a bonus action to go back to humanoid form (i.e. to cast spells). So you basically get an "extra" bonus action when coming out of Wildshape in BG3.

Normal Druid 5e RAW: Wildshape Form -> Bonus Action Dismiss > Human Form (has 1 action left)
Normal Druid BG3: Wildshape Form -> Free Action Dismiss > Human Form (has 1 action, 1 bonus action left)

Result: 1 more bonus action (whenever you're returning to humanoid form)


For Moon druids, you also get the same bonus as the normal druid when returning to humanoid form. The big difference is that for BG3 Moon Druids, on a turn that you're going from shape 1 to shape 2, you can choose to cast a spell in between. In RAW, you have to choose between going form 1 to form 2 (and only getting an attack action in one of the forms), OR stay in humanoid form after casting the spell (and wildshaping again the turn after). So if you want to cast a spell between forms:

Moon Druid 5e RAW: Wildshape Form 1 -> Bonus Action Dismiss -> Take Action (Cast Spell) -> End turn in human form
Moon Druid BG3: Wildshape Form 1 -> Free Action Dismiss -> Take Action (Cast Spell) -> Bonus Action Wildshape -> End turn in Wildshape 2

Result: No need to wait a turn to gain Shape 2.

Because each time you wildshape you basically get temporary hit points added like a hp shield, this means Moon Druids in BG3 can stay relatively safer when casting a spell. Note, you can only do this once per short rest (you have 2 wildshape charges) - so it's not like you can do this every round.


By level 20, most of your wildshape restrictions are gone - you can cast spells in animal form, and you can do it a limitless amount of time (which is why I say by 5e RAW Moon Druids are insanely OP, because they have the strongest forms and can transform most easily (just 1 bonus action). Meaning you can heal yourself 100+ hp per turn based on the forms you can do it in.

The only thing the Moon Druid needs their humanoid body for is to use certain items (by RAW your DM determines if your wildshape can use an item). I.e. got a badass artifact staff? If your DMs ruled that you need your human body to use that, then you need to revert back to humanoid form to do it.

So in BG3, this free-action to revert back to humanoid will basically cover off the only (minor) weakness Moon Druids have in terms of wildshaping. It's not a big deal because they are mostly "immortal" at this point.

Last edited by Topgoon; 18/02/21 03:27 AM.