Originally Posted by Scribe
It doesnt matter to me if Abilities or special rules are more fun (and I would agree that they are), the fact remains that removal of ASI as a means of distinction between species undeniably removes differences, aka: makes them more similar.

I don't agree that a +1 here or there makes the races unique in a meaningful way. The racial ASIs dictate what races are best suited for what classes, but they don't fundamentally change how you play that class or add anything interesting to how your character solves the problems presented in the campaign. To that end their removal does nothing but improve the game while removing nothing of value.

Especially since, as an optional rule, YOU can always choose to adhere to the racial ASIs if you want to while I am free to ignore them for the sake of my own enjoyment.


Originally Posted by Scribe
I dont want that. I dont need that to understand that this is a fictional world that has no relation to the peoples and places of THIS world. A Halfling PC, should never be as strong as Half Orc or Goliath, at level 1, when both focus on Strength. It simply shouldnt.

What? Nobody here has made an argument pertaining to real life.

Also you can already make a gnome that is stronger than a half-orc so that argument falls pretty flat. A gnome barbarian will likely have 14 STR. If I made a half-orc druid I'd probably dump that to 10. The gnome is stronger than my half-orc by RAW at level 1.

By end-game the gnome will have 20 STR while my druid will still just have 10, making the gnome vastly stronger. AND, that gnome will be equal in strength to the Goliath fighter who equally invested in strength.