Originally Posted by Scribe
Originally Posted by spectralhunter
Originally Posted by Temperance
Originally Posted by DragonSnooz
Pandemonica,

Literally the player is making less choices on positioning and less choices on spells.

Exactly this.

The problem is that the game is only balanced in regards to those environmental mechanics introduced by Larian (ie surfaces and high ground / backstab).
In doing so, you lose class flavor which makes D&D so fun to play in the first place. When I'm starting to play my wizard, warrior and ranger the exact same way in the game, you know there is an underlying issue.

For real. All characters (don't matter what class) in my party carry the biggest crossbow they can use and seek high ground. I hardly bother with spells other than jump, magic missile and fire bolt to blow up barrels or light stuff on fire.

This just makes me so sad. Got the MOD stuff started tonight, no way I play this game if it boils down to how you describe.

Agreed, when Larian said they wanted to make fighter & ranger feel good to play.... I was like cool they could use some buffs.

BUT

I didn't expect classes that are range-dependent to become Pidgeon-holed. In tabletop DnD 5e, the fun of playing Sorcerer, Druid, and Wizard in DnD is that they are strategically diverse. You make situational choices that benefit the party.

In Baldur's Gate 3, Fighter can solo a Bulette and wizard is stuck here casting magic missile. Ranger needed buffs, but don't give non-martial classes the shaft. Non-martial classes are denied being fun in the current meta. Even Druid is showcased as being "Wild Shape is amazing and you're an idiot for trying anything else."

I don't want a game where Wizards and Druids are one-trick ponies. When they're supposed to be the opposite.