Originally Posted by Scribe
Originally Posted by booboo
Won't any rebalance mod have to rejig every encounter in the game too? And wouldn't monster AI still be using these exploits?

That's assuming that balance is a current goal.

I find that extremely questionable as a position considering one can already solo every encounter.
That has forever been the case in most single player RPGs. It was the case in BG 1 and 2, even with SCS and Tactics installed. It was the case in NWN 1 and NWN 2. It was the case in IWD 1 and IWD 2. It was the case in the Dragon Age games. It has been the case in Pillars of Eternity 1 and 2 and in Pathfinder: Kingmaker. It was also the case in D:OS 1 and D:OS 2. I could list even more RPGs, going back into the 80's, but I think you get the idea. RPGs are not and never have been balanced around outliers, people who want to challenge themselves and play solo. Combat is not designed to be truly challenging. Combat is designed to provide the illusion of difficulty to players who are casually playing the game. If you care about difficulty or balance then you are in the minority.

Games are designed so that people "struggle" and then they overcome that difficulty, when in reality there was never any difficulty at all. Its all an elaborately orchestrated trick. I cannot think of a single RPG I have played that could not be soloed, provided the game did not force party members onto you.

Last edited by Sharp; 18/02/21 04:36 PM.