Originally Posted by Danielbda
Originally Posted by McDoney
Originally Posted by Danielbda
... and this explanation still falls short though, as Solasta is implementing the core mechanics pretty much RAW, and the combat specially is fantastic and not subject to the criticism that BG3 is facing.
Larian said they can't implement, this is not true. Which means they can, but don't want to.


Larian may not be able to because it could mean substantial rework of their engine. They are probably "just bending" their DOS mechanics so much around that it might break like an overdrawn bow ..
Well, now that you've mentioned, I realized that Larian is building BG3 on a modified DOS engine, and they don't use Unity like most RPGs.
Damn, might it be that their engine cannot adapt 5e rules? As simple as they are?

Nope. That definitely not an issue. They could do the changes if they want to. Its not an Unity vs whatever their engine is called issue. Them re-using DOS2 material is convience not limitations of an engine - and none of the gameplay stuff is probably really re-used beyond the underlying concept. The code adjustment to make it work in their pseudo-5e-framework is probably as much work doing the 5e from scratch. So beyond some convience stuff like inventory and gui and backend stuff, most of the rendering, the 5e rules are not affected by the engine at all.

The only rules that are really hard to get into a video game are dynamic stuff like the wish spell. None of the gameplay changes Larian made falls in this cathegory. Its convictions in their own style and nothing else.