Hi!*
Remember when Sarevok murdered our foster father and we had to rush and find our revenge? Or when Irenicus kidnapped our sister so We had to find them as well? In each of this situations I had a feeling that the haste is important. One of the factors was, of course, passing time.
Now We have a freaking tadpole in our heads and even though everybody is keep saying that the time is important I don’t feel it. At the end of first chapter I don’t even know how many days have passed. Two? Six? Fourteen? Nobody cares. And the haste was never that important – tadpole could change us into Mind Flayers within days or hours.
Don’t get me wrong – I don’t need to have disadvantages because a player wants to spend a little more time on exploring and such. Especially on main story, but “laziness” should somehow effect a story. We had this at first and second Baldur’s Gate. Minsc would get mad when a player chooses not to rescue Dynaheir or Boo. There is an opportunity for it in Baldur’s Gate 3 as well (Gale eating habits is perfect for it).
What is more a lack of night is killing an immersion. There are certain races which daylight or sunlight affects. For example Drows, Duergars or Vampires – We even can play as some of them and the daylight do not disturb us at all.
Moreover absence of day/night cycle is taking away some of gameplay options. Why would anyone sneak (daylight is affecting) and steal something during a day when it should be easier during a night? Or make a frontal attack at Druid Grove/Goblin Camp when We could sneak inside and ambush them from inside?
Last but not least I fear that the lack of day/night cycle might affect story possibilities. In first or second Baldur’s Gate We had quests that can only be triggered during specific time of the day – for example ghosts in Cemetery District. I think that benefit gameplay and immersion and I want that in Baldur’s Gate 3 as well.
At the end I want to establish that I don’t need a certain individual day routine (but it would be great), but somehow I want to feel that time is passing – during my gameplay I had situations when one of characters said that they were tired, but I had a feeling that I just started a day and they didn’t had any effect of tiredness as well.
It would be great if You, community and gamedevs, somehow reply to my appeal, because I would love to discuss with You this and weather affects too. Remember that weather conditions should affect gameplay as well!
*sorry for my rusty English!