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Originally Posted by fylimar
Originally Posted by OcO
Originally Posted by fylimar
Originally Posted by Black_Elk
I thought it was cool to see the circle of the Moon in action. I was less enthusiastic about the frenetic clicker click and unchaining that seemed to indicate nothing has really changed for the basic controls. I'm a lot less freaked about the wild shape versatility, than more rudimentary stuff like the UI and movement controls. In BG1/2 wildshape was totally weaksauce, even at the lowest levels. Better off just sticking with the scimitar and buckler than trying to kite as a wolf, or barreling around as one of the two bear forms. At least here they got a few more forms to keep it interesting. I just remember never shifting as a druid in BG2, which was lame since its supposed to be a core ability. The shapeshifter kit was like comically terrible in BG2, even if you were super into lycanthropes. At least the Avenger had some interesting monster forms, and the Totemic Druid had spirit summons that could compete in battle, but the Shifter, no thanks. Hopefully its not so OP that it crowds out the Land circle Druid, since that's the more classic spell slinging Druid in my mind. Probably depends where they settle with the final level cap. Druids always felt like an inverted cleric to me at lower levels in BG, shittier armor but better weapons, weaker buffs but better summons etc. Enough utility to handle the basic healer archetype though, so hopefully we get a companion out of the deal

Wasn't Helia a druid? She is supposed to be a companion according to datamining.
I believe she is said to be the werewolf Bard companion.

A bard? I thought, she'll be a druid. But I'll take bard too.

Druid would be very fitting and could explain a degree of control, but bard is a bit uh different to be connected to werewolves, I'd be fine with either cause she could be a very interesting companion and I would be interested in the option of the PC becoming a werewolf sometime in the late game for better and worse.

Last edited by CJMPinger; 22/02/21 12:14 PM.
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I just really hope they reconcider "animals speaing in whole sentences" before full release. :-/
Now with druids, who will be able to speak with almost everything ... it seem a bit more important than before.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I'm in a wait and see mode.

On one hand, against table top, wildshape will definitely become stronger due to lesser resting restrictions.

On the other hand, we are showered with magical items in BG3. This might make using a wildshape far less attractive depending on what they allow you to carry over, item effect wise.

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Thats how its supposed to work.. a wild shape form is unofficially like temporary HPs, the forms HP is worked through first, if it reaches 0 it gets shifted back to regular form . The druids HP is separate from the forms HP. its why in the dice and paper game druid has the best capstone of any other class. Like say your normal form is 50hp and your in a form with 25 hp left from 45hp, if you then took 30 damage you would be knocked out of form and the remaining 5 damage gets taken up by the druids HP pool bringing your normal form HP pool to 45 of 50hp. The druid capstone gives you the ability to cast spells without need of verbal, somic, or material components in or out of forms, and it gives you unlimited uses of wildshape. Also if you wildshape out of a form before you reach zero in the form , or if you take exactly the damage to hit zero in a form you take no damage in normal form. And as i said its "unofficially " like temporary HP while in a form, it isn't really temporary HP, but works functionally like it, but since it isn't you can add false life or something to you before you shift and add temporary HPs to your druid's wild shapes HP pool.

Last edited by soulstalker; 24/02/21 03:57 AM.
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Until we get the druid in our hands which should be this week(?), it would be hard to say.

But from what we were show, I think the druid is mostly in line with how it is in 5e. The druid is on the upper end of power potential in 5e. Being able to change into any beast with some limitations is really really powerful, and all the circles are really good. The extra health bar, the strong spell list, and the nature related stuff is very strong mechanically and has a lot of roleplay potential. Goodberry is nice to have.
In short, the Druid is supposed to be strong.

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Druids in the 5E Table Top is a top tier class in terms of power, so I'll expect that to carry through to BG3 too.

I can see the changes in BG3 affect the classes' power both positively and negatively (depending on how wildshape is implemented)

- Easy resting obviously benefits spellcasting and wildshape

- An abundance of magical item can make the opportunity cost of using wildshape higher (if you don't get wore item benefits - this one is a DM call in RAW. It looks like you can't use potions or anything else either in the gameplay)

- The wildshape's temp HP is less of an edge when healing is so widely available (e.g. yes, you have wildshape, but I have a barrel of cheese)

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