I understand that resting is essential for story progression. But I think that a player should be able to choose rather he prefers to sleep at night or during a day. And there are mechanics in DnD 5e to do "force" player to rest often (apart from recharging abilities) - exhaustion for example. I think that lack of day and night cycle is making it a five day adventure game.

We can rest easily, use all our abilities within first fight and go to camp again. Even in all this happens in Underdark for example. I think this is ridiculous. I used to play DnD 5e and I had to sparingly use abilities and during the BG3 gameplay I had a feeling that this does not matter at all - that is a five minute a day adventure.

In two first Baldur's Gates We had dream sequences as well and some quests progressed only after a nap too. And I think that nobody missed them. Althought there was a day/night cycle and weather conditions.