There is indeed a portion of the community here who has debated long and hard about having more misses than they should in the game; it often leads to discussions about RNG, and there are several very informative threads on the matter that you may want to take a look at. If you've been paying attention, you'll be aware that I am deeply versed in all of the issues you bring up.
People were not asking for a system to be put in that in its own name actively insinuates that they, the player, are a cheater, as a band-aid resolution to Larian's own poorly written RNG algorithm. That is what Larian have decided to give us, however, and some people feel that it's quite a slap in the face, all told.
I'd like to point out that you inserted (and bolded) an extra word in there when answering back to something else I wrote:
"If you FEEL like failing a lot more in the video game",
Here's what I actually said, as you quoted above:
If you're failing a lot more in the video game,
As Dexai mentioned, I'm not talking about people
feeling like they're failing more in the video game because they remember misses more strongly. I'm talking about the actual tangible phenomena that is the fact that you DO fail more often, in more clustered groups, and also suffer more failing-against-odds in the video game because of the poorly written RNG. There is another thread elsewhere where this discussion is held in depth and I do explain why that is the case, how it comes to pass and I touch on why it then ends up having an amplified psychological impact as a result. I reference the testing I did in relation to this, admitting the places where my initial theory was incorrect, and how the results showed me what I then described instead.
I am not the sort of poster who is interested in winning arguments; I'm interested in improving my own understanding, and sharing that understanding with others if I can. I admit when I'm wrong, and I'm always happy to fix errors in my own understanding, and would much rather do so than to fight for a stance that is ultimately false (though I will admit, I am quite stubborn when I feel certain of my own reasoning).
Slamming Larian for not doing enough to combat RNG-issues, while also slamming them for the unintended consequences and inevitable departure from D&D rules is grossly unfair. Damned if you do, damned if you don't, I guess.
I will most certainly slam this game and its developers for the many and varied imbalances and unintended, unforeseen consequences of their many and various flagrant departures from the ruleset, which show both an extreme shallowness of conception and foresight, and also an extremely tenuous grasp of the system which they have taken on to work with. I will definitely do that, and it is entirely justified.
I will also slam them for not only applying a kludge-job band-aid fix of a solution that just covers over a deeper underlying problem without fixing it, but doing so in a way that demeans, insults or belittles the players that do choose to use it. I will certainly do that, and that too would be fully justified.
If they would decide at some point to spend some of their AAA game budget dollars on acquiring a better, more naturalised RNG than the one they're using now, that would actually solve a large percentage, potentially the majority, of the “I'm frustrated by misses†complaints... In the mentioned other threads, I also explain why that is the case. This is not the place for that, however.