I've been reading game forums for about 20 years now, and it seems people in general have the volume dialed up to 11 - or maybe 111. Games have their problems, sure, but people seem to just lose their minds over trivia.
The part I find particularly bizarre is the common theme that the devs have it in for everyone or some identifiable class or grouping. Again, this seems to be a near universal claim, but it beggars belief. So far as I can see, developing games is hard, both technically and from the project management side - scope & feature creep seems like an ongoing problem, for instance, to say nothing of gameplay issues like class balance, grouping mechanics, pathing and a bazillion other issues. I've tried games I didn't care for - Shadowbane comes to mind, but I didn't get my knickers in a twist, I just got on with my life.

There's also a tendency to see personal disagreements about how the game might work best are treated as personal attacks and can easily turn very hostile. I strongly suspect that good gaming is an emergent property, which cannot be predicted from the individual elements of design, so we should all relax a little, especially since the odds are that no=one on the boards has done significant design work on a successfull game.

I don't think we should ascribe to malice what chaos can reasonably accomplish.