Originally Posted by spectralhunter
Originally Posted by Scribe
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Because the charts DO track spell levels, its right there in the character creation when you select your class.

The problem is Larian isnt communicating that information. Its (again) not the fault of 5e, but Larian.

What I am saying is, to a complete newbie to tabletop or D&D, I can see how spell levels can be confusing. It is somewhat unintuitive.

Why is fireball a level 3 spell when it can only be cast at level 5 and up? Because that’s how it’s always been. Always been doesn’t make it right.

But this is more of a D&D issue that cannot be resolved with 5e. So for a designer who may not be too familiar with spell levels, it’s kinda strange and equally strange to those who have no experience with D&D at all.
Character level, class level, and spell level don't line up. I agree that this could be a little bit confusing. I've never actually had it be an issue in a tabletop game, partially because it is explained relatively well in the Player's Handbook and partially because there is always another player or a DM to clear up any misunderstandings.

A videogame doesn't necessarily have a DM or other players around to clear things up. I think a tweak to the nomenclature could help a little bit (call less things "level"), but ultimately, Larian just needs to do a better job of explaining how things work. That might be something they're planning to add at some point, but right now it's non-existent.