Originally Posted by Saito Hikari
Originally Posted by Nouri
Lets face it, dealing 3-7dmg to a target that has 40-50hp when you can cast 13-20dmg spells is just never going to happen. It needs a buff, especially at lower levels.

Okay, so your suggestions suddenly make a lot more sense within this context.

A lot of what you say seems to indicate that you think things in this game aren't dying quickly enough, but maybe the developers don't want things to die that quickly. And that gets into the topic of how the issues are more with Larian's current implementation of things rather than the source material itself, because it's widely known that Larian actually lowered enemy AC because they thought people missing was unfun. However, they increased enemy HP to compensate, which ALSO lead to a new balancing problem with how spells with saving throws are suddenly worse than spells that make attack rolls in the vast majority of situations. Not to mention that party HP growth is largely still the same, so that enemy mage throwing a fireball spell at you would probably completely wreck you, while it'd barely result in a dent if you were to do the same to them.

If game balancing really is your career, you should really look into why the current system is the way it is before passing judgement on what needs to be changed, rather than blindly suggesting numerical changes with seeming little regard to how it'd interact with the rest of the game. BG3 is more complicated than most because it's half Larian homebrew and half source material, and there is a reason most believe that the larger issues lie within the homebrew system and lack of certain source material options instead of an issue with the source material itself.

(Not going to lie, I really wish I could get a career in game balance, ha. Or at least some kind of consultant.)

This is not really about damage being done as much as it is about making the class enjoyable. Firebolt as a spell is not enjoyable, it is something that will maybe needed way later down the road when a battle lasts so long that you exhaust all your base spell casts. in the current iteration of the game it simply does not happen to work out way. Scrolls could be changed to consume a resource as an way to functionally have access to spells you have not learned, but i think this is to much of a change for something that can be met with a slight adjustment to the damage or mechanics of firebolt.

This is more about making firebolt a more useful/competitive spell then buffing its damage, i just happen to think it could fulfill that role if it had more damage (or even more range) or a dot on it.



Originally Posted by Saito Hikari
If game balancing really is your career

It is. I have been a senior game designer for a while (about two decades) now and I specialize in systems design (creating talent tree's, class balance, things like that).