I will probably never use the loaded dice, but if ppl want to use it, then they can turn it on. I agree with having the dice rolls for certain situations, or even if failed you would get "some" information out of the roll. The problem is trying to implement that into a computer game. In PnP, the DM decides what information is divulged. In a computer game, the game itself needs to determine that, and that's A LOT of variables to consider, and as such a great deal of time implementing those different variables based on the different characters, skills and the dice roll itself. If you fail by 1 or 2 points, then more information should be given then if you rolled a 1 or 2 on the dice. If a barb is trying to figure something out that is arcane and has no skill what so ever in the arcana skill, then failing the roll will probably lead to "Oh, petty letters". Again, there are a lot of variables involved, so not sure exactly how that could be implemented in a not so resource draining manner.