I will admit, I enjoy my fair share of mini-games to distract me, and playing some of them in camp would be really neat.

Does anyone recall Neverwinter Nights, original, wherein you get given a Maguffin at the very beginning that functionally gives you access to a powerful spell ability for the sake of camping/resting/restoration (the stone that lets you warp back to the base point for the chapter from anywhere, completely unlimited)?

If Larian make the auto-camp actually coherent with the universe of the game, many of my complaints about its immersion-breaking setting would go away. So what if they just found a way to provide the player with Pocket-stone of Magnificent Mansions, then the teleport to the camp cell and back to where you came from would actually line up with the world and have a legitimate explanation. Sure, it's a stupidly powerful magic artefact, yes... but it would be an in-universe *Answer* that would work.

Then we could have all of the pocket-dimension shenanigans for mini-games and rest time activities that we like. Want to go to the hot spring with your beau? It's in the mansion! Conversations during sparring sessions in the training room with Lae'zel, Puzzle games with Gale, a bar where Wyll enjoys practicing his dramatic retellings of his adventures to a few dozen of the mansion's ethereal servants, who all cheer and clap politely at appropriate moments. Shadowheart spends all her time in her room and won't let anyone in. It's secretly decorated with Unicorns, but she never lets anyone see. Astarion could spend all his time in the tanning salon, because of the irony that he can now. A park to play with Scratch in, while the scribe rows about on the little lake in a wooden boat and a black robe, and dryly calls it 'cosplay'.

And I just kinda like the idea of a bunch of various mini games to play in between adventuring, during the rest time when it's guilt free in terms of time crunch...