[color:"orange"]Will you buy an RPG just by the fact that it is an RPG?[/color]

No, but that certainly helps. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


[color:"orange"]How do you decide to buy an RPG?reviews,word of mouth, forums?[/color]

The demo. Reviews, word of mouth and forums can get me to try a demo, and in some cases might convince me that the full game is better than the demo would imply (ie bugs fixed, changes made or annoying features, etc much less of an issue). I've rarely bought a game without trying a demo, but if it is cheap I'll gamble based on reviews. If it is not quite so cheap I may buy something based on forum discussion, where there is usually more detail, more people have input and you can judge someone's opinions based on what other games they like or dislike.


[color:"orange"]Do you cheat/ use hacks/editors?[/color]

Generally, no. If part of a game is particularly tedious or not fun I might cheat to get through it easier, rather than quit the game because of it.


[color:"orange"]Do you use walk throughs?[/color]

Usually not, unless I am really stuck. Sometimes I skim through portions of a walkthrough after I have completed that part of a game, to see if I missed anything. If main plot quests or events frequently break uncompleted side quests or if I have to find something in a world of respawning monsters with no clue as to its location (ie Summoner), I will check a walkthrough as I go.


[color:"orange"]Do you download the latest patch before you start a game?[/color]

Yes.


[color:"orange"]Do you prefer single character or party?[/color]

Neither; it depends on the game design. Party based games offer more flexibility in character creation and plot, potentially more strategic combat, etc but also have more complex user interfaces, so there are more things that can be done wrong (though in some cases that may just be a matter of taste).


[color:"orange"]Do you prefer single player or multipalyer?[/color]

Single player. Multi-player can be fun, but trying to match up schedules to finish a longish game can be a problem. There are also issues with quest design in multi-player situations, which AFAIK (only ever tried multi-player with my brother in Diablo I/II) tend to encourage more hack and slash than plot development. This would make me more likely to become bored with playing (as in Diablo), requiring a break (perhaps permanent), and thus exacerbate the scheduling problem.