3 Times, 3 Times Rejected, and the last one looked like it was on an even shorter (near automatic) rejection.
Its not happening I'm afraid. Honestly it should be criminal to charge $80 for a bloody Alpha Tech Demo, but here we are.
Eh, the way I see it, I already knew what I was getting into with this from the very moment that they showed off that first preview almost a whole year ago at this point, with the preview showing the game quite literally running on a modified D:OS2 engine. I was super optimistic in those days, knowing on a practical level that the preview was largely a tech demo and recycled assets are a very normal thing in game development, but it probably should have been a red flag thinking further on the actual combat mechanics I saw in that presentation. A game like this deserved a new engine that could implement everything that the system needed, for a game studio that is no longer some random indie developer now that they have multiple studios across the world. And this is especially for something that was supposed to have WotC's support and a full AAA budget to go along with it. Every other design decision I can ultimately tolerate in the end, but no ready actions and proper reactions is a complete travesty.
(On that note, this might sound overly harsh, but people should really stop trying to treat Larian as being above criticism because of the 'indie' label. You don't want to encourage complacency. There was one other company in recent memory with a similar kind of devoted fanbase, if not a lot more rabid in their belief that they could do no wrong... Until they did.)
That said, there's still a year or longer to go, and things do change with that kind of timeline. After all, I have been participating in Pathfinder WotR alpha and beta along with Solasta's EA simultaneously for the better part of the past 10 months, and a lot did happen in that timeline for those games too. If anything, the money I put into each project means I am obligated to stay on this train until the end and continue advocating for more suggestions and changes. And if nothing happens, I want to see and understand for myself if literally all of my predictions about this game's mechanics design having a spiraling detrimental effect on the mid/late game balance and encounter design turns out to be accurate in the end.