Originally Posted by odesseiron81
[quote=virion][quote=Topper]

...

More than anything, it amuses me to see how rustled to see some people getting when the game is so far from release. A year from now it could be completely different. And 2 years from now...who knows what it'll be.


Sadly we have no way of knowing that. And the poor communication on plans moving forward had made some people antsy. For people who wanted more accurate 5E - which this is not currently - they are justifiably nervous and/or frustrated by how the game is evolving. I watched the panel and saw nothing to encourage me there. So, I have dialled back my expectations and I definitely won't jump on a Larian EA again. Compare this to Solasta - it's a simpler game, but the 5E mechanical apsects are spot-on, even with their home-brewed parts (which don't undermine classes or the entire action economy/design philosophy of 5E). They also listen and respond to their community regularly - even when that community may come across as entitled and outraged. The have a reasonable explanation for all their design choices, and they're willing to talk. That was what I hoped for, having joined this EA late and having come straight from that very satisfying experience - and reading how valued the community interaction was. I have played enough of the game to say that I enjoyed parts of it, but I am also not blind to the major rules/design/balance issues, which have been elaborated on at length (along with lower-cost solutions). Except for the cantrip rebalance (apparently turning a flag off?) and allowing an extra short rest, nothing has been done to address the mechanical issues. I hope in the end that the story is sufficiently engrossing to make up for these issues. I quite enjoyed what I saw on that front, even though it is OTT in some respects.

Last edited by booboo; 20/02/21 02:27 PM. Reason: spelling...sigh