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There are spells in the DnD 'verse like Mordenkainen’s Magnificent Mansion, so an explaination could be found for a "magic camp" that won't break immersion.

Maybe it was attached to the netherise portal network by the wizards who were sent out to set up the runes, like a motorway service station?

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That could explain why the camp is not on the world map.

But there would still be the issue of how the party can teleport to camp and come back to where they were when not near a portal.

Or why we're never surprised in camp by non-party creatures (especially enemies), except when the plot requires it (camp followers, celebration, Scratch, ...).

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The teleport would have to be scent activated, because everyone "follows your scent back to camp" grin .
Maybe you, the PC, just happen to have the exact same smell as the long-ago wizard who set the camp up in the first place. This is just BS that I'm making up as I go along, of course.

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A camp in a pocket dimension where time somehow is frozen/slowed, could both serve to bridge both the unimmersive aspects of the current camp AND bridge that narrative dissonance that comes from the story where we supposedly are in a desperate race against time - while also being free to sleep/waste an unlimited amount of time.

There could be a magic item that triggers a Dimension Door to the camp. This would be a sort of homage to the original Baldur's Gate too where The Cowled Wizards and others used Dimension Doors frequently.

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Originally Posted by Niara
I will admit, I enjoy my fair share of mini-games to distract me, and playing some of them in camp would be really neat.

Does anyone recall Neverwinter Nights, original, wherein you get given a Maguffin at the very beginning that functionally gives you access to a powerful spell ability for the sake of camping/resting/restoration (the stone that lets you warp back to the base point for the chapter from anywhere, completely unlimited)?

If Larian make the auto-camp actually coherent with the universe of the game, many of my complaints about its immersion-breaking setting would go away. So what if they just found a way to provide the player with Pocket-stone of Magnificent Mansions, then the teleport to the camp cell and back to where you came from would actually line up with the world and have a legitimate explanation. Sure, it's a stupidly powerful magic artefact, yes... but it would be an in-universe *Answer* that would work.

Then we could have all of the pocket-dimension shenanigans for mini-games and rest time activities that we like. Want to go to the hot spring with your beau? It's in the mansion! Conversations during sparring sessions in the training room with Lae'zel, Puzzle games with Gale, a bar where Wyll enjoys practicing his dramatic retellings of his adventures to a few dozen of the mansion's ethereal servants, who all cheer and clap politely at appropriate moments. Shadowheart spends all her time in her room and won't let anyone in. It's secretly decorated with Unicorns, but she never lets anyone see. Astarion could spend all his time in the tanning salon, because of the irony that he can now. A park to play with Scratch in, while the scribe rows about on the little lake in a wooden boat and a black robe, and dryly calls it 'cosplay'.

And I just kinda like the idea of a bunch of various mini games to play in between adventuring, during the rest time when it's guilt free in terms of time crunch...


You got me at "mansion".

+1 to eventually get Cazador's manor or the House of Hope as "camp" :-3

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Originally Posted by BeeBee
You got me at "mansion".

+1 to eventually get Cazador's manor or the House of Hope as "camp" :-3

Eww no. Cazador's manor will smell like death and a devil's House of Hope? Yeah, be sure to get a tetanus shot before and after you enter that house.

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