Originally Posted by Mortigan
This is what I am talking about. I started my game over and made the exact same choices as before. I even put my stats in there for you to see. 80% failure rate on rolls doesn't make for a very enjoyable game. I will continue to keep track. The log in the the bottom right corner does not give rolls when talking to people. I also have critical miss and misses quite frequently.



Roll reason Skill Target Rolled
Investigating egg Investigation 9 2 Failed
Remove Brain Investigation 9 8 Failed
Remove Brain Dexterity 7 2 Failed
Pod on ship Arcana 6 7 Succeed
Dying Midflayer Persuasion 15 8 Failed
Free Le'zel Deception 10 5 Failed
Astarion - Roll Away Dexterity 7 4 Failed
Scared Boar Animal Handling 6 13 Succeed
Druid Camp fight Persuasion 15 5 Failed
Talk to Rat Animal Handling 6 2 Failed

Race: Wood Elf Class: Ranger
Str 12 Skills
Dex 17 Magebreaker
Con 13 Outlander
Int 8 Wasteland Wanderer: Fire
Wis 15
Cha 10

Can I guess you're unfamiliar with DnD? You have a 0 modifier in CHA and -1 in INT, +2 WIS +3 DEX.

From your 10 records, you passed 2, failed 8.

Of your passes, one was at -1 but on a very easy check. The other was at +2 also on an easy check.

Of your fails, 2 were very unlucky DEX fails, 1 an unlucky WIS fail. The other 5 were in categories you either had no bonus, or a penalty, and 2 of them were very hard checks.

So overall you had a mildly unlucky run, but most fails were in checks you had no real advantage in, and 2 were rolls you could not reasonably expect to make with your skillset.

That said there is currently no difficulty setting for the game, and I'd be amazed if it doesn't influence Skill Checks when it comes. Also they just announced optional dice weighting which should have kicked in by the time you rolled your third 2.

Lastly, circling back to my original question about DnD experience, I only mention it because if you aren't familiar with it, the process behind checks explained above would possibly be lost on you when you first started.

EA doesn't have a great deal in the way of tutorials, but I'm convinced that is because features aren't locked down yet. Tutorials are generally the LAST thing you want to do in order to avoid wasting dev time explaining something that might be changed or removed down the line.

Last edited by Elessaria666; 20/02/21 04:08 PM.