Originally Posted by Saito Hikari
The rest spam brings up another point. In most other DnD type games, you are discouraged from resting as much as possible, saving that option if you know there's a huge boss fight in which you will need all of your resources.

For reasons that are partially due to the lack of consequences/penalties and are also unrelated to the combat design, BG3 is actually the exact opposite, and it's been kind of a design whiplash for me. If you don't rest spam, you straight up miss out on a lot of story and cutscenes. For example, in my latest playthrough, I managed to get into the Druid's Grove and cleared half of the crypt before doing my first full rest, and it appears I completely locked myself out of interacting with Raphael at all because of it.
They could add a lot of the camp cutscenes/dialogue (mainly the party dialogue ones) to short rests, where the party sets up a brief camp wherever they are in the world. This would:
-make short rests feel more significant and realistic, and less a click of a single button to gain mechanical benefits
-allow characters to still get story content without frequent long resting (2 short rests per long rest = 3x the story content per day)

Why will Gale only tell me his secrets when we're at base camp? Why not while on the road?