Originally Posted by dwig
@Ido58

I think this is why Larian has expressed a dislike of dice rolls to hit, and did not use them in DoS 2. The problem is that rolling dice is central to Dungeons and Dragons. If you remove the D20 you are basically creating an entirely different game.

You may be able to construct a really good argument that dice are bad for games, but I do not think that you can construct an argument that a diceless video game can be faithful to 5E D&D (or to be honest, any edition of D&D).

I disagree that dice rolls are what make D&D, D&D. Besides, there are different options other than you fail to hit/you hit. A roll of 1 could mean you graze the enemy and do 20% damage, while a natural 20 could remain a critical hit. The percentages could go up or down depending on the difficulty setting. Many games that are inspired from D&D give extra stats/chances to hit while keeping a very D&D feel. Of course it would be wise to have a "core rules" setting, where the dice are as brutal as real dice can be.

GMs already ignore certain dice rolls so would you say that they're not really playing D&D? I don't think so.

I think the problem is what constitutes "Faithful", and how important that is. From what I've seen, Larian has no intention of being faithful in the sense you're talking about. That ship has long since sailed.