Originally Posted by Topgoon
I wish they'd try implementing food similar to the way POE2 did (and Kingmaker to a lesser extent) - required for resting, limited in supply, and gives your characters a bonus until the next rest (based on recipes).

Not only will that fix the healing economy by making potions matter again, it's an interesting mechanic that can potentially help with the infinite resting problem we have right now - since if food is limited and it can grant you useful bonuses, you might not abuse resting as much.

In game, it could be something like a lesser version of the heroes' feast spell.

Hmm, would it be spoilers if I mentioned something about Pathfinder: WotR? I mean, this would be beta information, but information about the beta itself is supposed to be publicly available up until the end of chapter 3, so...

The resting mechanic in WotR is drastically different from Kingmaker. It does more than simply refill your health and restore your spell slots, you are now able to craft potions and scrolls while resting too, depending on a party member's Knowledge Arcana or Religion check.

However, there is also a 'Corruption' mechanic when resting in that game, because well, most of the game takes place in a realm of distorted reality between the material plane and the demonic Abyss. It progresses in three stages. The first is an across the board stat reduction that was considered bad enough by many other beta testers that I've only ever seen people talking about the first stage. I don't know what happens at the second and third stage, but the game's loading screen warnings about the third stage leads me to assume it's an automatic game over. The amount accumulated can be drastically reduced if a chosen party member's Knowledge Religion check succeeds in shielding the party from the brunt of the impact while resting, with the total amount of corruption and the difficulty check to reduce how much you gain being higher depending on exactly where you rest. The meter only resets if you rest in a safe zone (as in, back at base camp, wherever it may be because the game does not really have a single centralized hub area like Kingmaker did).

Because of this, camping no longer requires camping supplies and rations. You can do it in most places at any time, so long as you're aware of the drawback of the corruption mechanic.

Originally Posted by spectralhunter
Okay I see your point. If it has no impact upon my gameplay and it can just be an option then you are right. I don’t care.

But if the changes Larian has made, whether it be food or home brew rules, affects how the monsters behave or affects their strength and durability, then I have a problem.

This is pretty much the entire point of why I made this thread. I complain less about D:OS2's design because most things outside of the armor system worked well enough for the context of that game. But I take issue with bringing in a lot of the same design philosophy into a DnD-based BG3 and not even doing anything on either side of the spectrum very well over here.

Last edited by Saito Hikari; 21/02/21 02:18 AM.