Picking an item in your Inventory mean you're taking something in your backpack and that doesn't make any sense in combats.

You can take and light your candle for free to dip each turn, you can prepare your barrels for free, you can equip a shield to any of your characters for free at each turn,... That's tedious but this obviously lead to many exploit.

That's probably why many games uses quickslot for items, considering they're not in your bag but hanged on your belt.

It increase the tactical value of the game once again because you have to choose wisely what you may use in combats.

A mix between the usual 5/6 quickslot and the unlimited use of inventory items could be great.

5 quickslot for potions, 3 for scrolls or dippable items (considering dip would require an item), a quiver with 4 slots for magical arrows/bolts, maybe one more slots for a few items i.e a torch or another small magical item.

This is all you should need in combats and at the cost of a bonus action, that would increase the meaningfullness of our choices.

If you want to eat a slice of pig you can do it before the fight begins... Or maybe hanged it on your belt... I guess...

Last edited by Maximuuus; 21/02/21 08:37 AM.

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