Hmm... This is a legitimately interesting idea. Assuming that you are able to keep all party members with you throughout the game for whatever reason, this could give you an incentive to keep reviewing all of their stats and gear. It would be assumed that any ambushes at the camp would result in all party members joining the fray at once, instead of being merely limited to the standard four.

This could also result in a sort of base defense mechanic where you'd move different people to different parts of the camp based on their tactical strengths (or how fast they can dash over to surprised party members to wake them up if they are caught sleeping).

Certain party members could put countermeasures in place around the camp against ambushes, like Astarion setting up traps, Shadowheart warding sections of the camp against specific enemy types while providing the party bonuses, an assumed Halsin party member encouraging the nearby trees to sprout larger vines to generate tighter choke points and close off certain entrances, and so on. Your lead character could confer other bonuses based on the class they started out as (and I word it this way due to an assumed ability to multiclass later). You could even give the dog some armor and train him to bark in order to alert the nearest party members at the first sign of trouble (and a Druid or Ranger MC could probably find some way to make the dog combat-ready as one of their unique class features too).

And if you want to control RNG on this, you can probably have Laz’el try to trigger it once out of every 3 long rests by loudly banging on stuff to draw attention towards the camp (which also starts the battle with all party members awake), or have Gale cast an illusion spell to conceal the camp, reducing the frequency to once per 8 long rests. Otherwise it’s once every 5 long rests.

Last edited by Saito Hikari; 21/02/21 10:24 AM.