Problem with the advantage is not the avarage plus it gives to you mathematically but instead gives u a chance to roll 2x dice where as u should roll only 1,
and on top of that you are allowed to pick the highest roll so its pretty broken. It really gives a big advantage as the name suggests,
but also makes spells more exploitable.
On the sneak attack perspective ppl usually agree it makes a rogue OP but theres also that:
![[Linked Image from linkpicture.com]](https://www.linkpicture.com/q/sa.jpg)
BG 3 already nerfed sneak attack by requiring 2 adjent characters to gain that opportunity. Normally you only need one,
and considering the fact that you will always have a warrior kind in your party, you should be landing them in every turn as long as you aim for it.
On the advantage/disadvantage what PHB says:
![[Linked Image from linkpicture.com]](https://www.linkpicture.com/q/adv.jpg)
Highground can fit in the aspect of the enviroment somehow.
Standing on a table shouldnt give it to u for a melee hit, but it certainly does if you are actually in higher ground, afterall..
![[Linked Image from linkpicture.com]](https://www.linkpicture.com/q/High_ground.jpg)
But things get broken when it comes to a range attack..u can gain half cover bonus (+2) but pure advantage is a bit too much.
However the game is still EA and what I think is maybe codingwise it might be hard for engine to separate that yet..It just might be
the right approach to tweak those after eveything is done so the every situation that game will cover will be on the table.