Its matter of combat size compared to sinus wave.
When i have 10 rounds, and every 2 hit crits its a sawtooth like wave but its "perfect".
A pseudo number generator which breaks up the clustering and make it less possible can be argued increase the frequence of the wave and you ar not stuck in luck or bad luck to long.

The problem is the game cant be balanced with a 50% positive and 50% negative sinus wave in mind when its possible to have 1 fight with 100% positive half wave and one fight with 100% negative half wave.

80%crit_Chance

IIIOIIIOIIIIIOIIIOIIIIIOIIIOIIIIIOIIIOII - good
OOOOIIIIIIIIIIIIIIIIOOOOIIIIIIIIIIIIIIII - the start sucked
OOOOOOOOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII - fuck you i lost because shit random

And now the combat length is 10 rounds.

Last edited by Caparino; 21/02/21 04:02 PM.