Hmm... I actually booted up the game to check. Most if not all of the goblins in the goblin camp are rocking way lower than 15 AC and way higher than 7 HP, depending on their combat role. Of course, some of that AC may be based on gear differences, and some of that HP may be based on level difference, but it's near universal among them. That said, I will actually admit that you are correct when it came to the other monsters I found within the goblin camp. The Ogre and Bugbears didn't have much changed in terms of HP, but their AC was increased or lowered by one or two points. However, goblins still make up like 50% of the EA content and no one really knows exactly why Larian decided they had to be altered to such a level, so it's not hard to see where this perception comes from.
Even so, this would sound okay in a vacuum, but it just lends further credence to the idea of exactly how much high ground advantage/low ground disadvantage (and backstab advantage) has such a drastic effect on how people approach combat in this game, if it turns out that the HP/AC changes didn't really change the calculations at all. And that makes the high ground/low ground stuff far, far worse on multiple levels.
Last edited by Saito Hikari; 21/02/21 11:56 PM.