Originally Posted by Saito Hikari
Right now my priority list is the following.

1) High ground advantage/low ground disadvantage changed to +2 AC attacking from low ground to high ground
2) Backstab advantage nuked or changed to some kind of flanking system
3) Bonus action Disengage changed to standard action (note that I did not say bonus action Jump, I think Jump should be left alone, it's the Disengage part that is the real issue)
4) Threaten range being too large (should just be tied to whether or not an enemy is able to opportunity attack), and get rid of 'Target Too Close'
--Probably optional if the above four are addressed first--
5) Bonus action Shove changed to standard action

If Larian is able to get player controlled reactions and ready actions into the game, I'd place them between number 2 and 3 on my list.
I like everything on this list, except that I think Jump should be removed as an action entirely. It should just be an automatic part of movement.

You want to go from point A to point B? Great, you walk there.
You want to go from point A to point B and there's in the way? Great, you walk there and jump over obstacles as needed.

There's no need to have the player micromanage jumping and there's no reason it should cost an action.