- At the moment it's really not immersive at all. A Sword that ignite in the flame of a candle looks really silly to me.
Agreed
- Still about immersion, I don't like that the entire weapon is burning (thinking about bows and crossbows first). That's totally WTF especially when our weapons are sheathed but still burning.
Yes, this is stupid. Sheathing the weapon should cancel the fire (also hitting someone with it) Bows should never be on fire, only the arrows
- It devalue the utility of a magical fire weapon, and I like magical fire swords.
The spells Flame Blade and Flame Arrows will most likely be pointless and I guess we won't be finding magical fire weapons
- I'm sad the AI can't use dipping. It gives us a powerfull and easy advantage. It contribute to the easy difficulty of the game.
Anything we can do the enemies should also be able to do. Perhaps make this one of the menu options for smarter AI
- I find it too easy at the moment. This is something you can nearly use for free at each combats. This doesn't feel special at all. I think it should be a tactical choice.
Agreed. I think it should require an already existing flame source nearby, not a portable magic candle that never goes out.
According to me it should require a material in your inventory.
This would be a great step to more immersion and to a more balanced and interresting mechanic (considering we wouldn't find this items everywhere).
Yes. Maybe a bottle of oil. Maybe could cast the Grease spell on weapons or dip them in a greased area. (Grease being flammable is usually DM dependent but could work in this case)
Can't really say pros and cons without coming across as super negative and critical (hint - I do not see any pros with the current candle cheese.) You covered most of my issues with it, only a couple of things I would add.
It should cost an action to light weapons.
Standing next to a source of fire should remove disadvantage from enemies attacking you if they do not have darkvision and the combat is in a dark area.