For conversation and consideration:

There massive amount of empty containers in this game is a hold-over from Larian's Divinity games.

In D:OS2, there was a skill called lucky find (I think), that had a chance of spontaneously spawning a magic item in any container you searched. In order to justify the existence of the skill, the game was completely flooded with containers, so that people who put a lot of points in the skill would see it sparkle for them moderately regularly. The vast majority of the time, the containers were all empty, but it was mitigated by having a high lucky find skill and knowing that maybe one in ten, you'd pull something new and shiny, and even in the higher levels it had a decent chance of being something that could actually replace some of your equipment. It was (debatably, perhaps, but even so) worth while. The lucky find skill was the Reason that all those empty containers existed.

There is no such skill in BG3.

So why are there so many empty containers everywhere? We don't know. They've built this new world space and filled it with empty containers, knowing that there was no such mechanic in this game... It could be that that was just their design practice for world-building and they simply didn't think about the fact that there as no longer any reason for the flood of empty containers to exist. It could be that Larian had already half build the beginning acts of D:OS3 when they picked up this game and have cribbed it across without really thinking about the ramifications.

The unfortunate truth is that the answer is most likely to contain the phrase "They just didn't think..." somewhere in it.

Last edited by Niara; 22/02/21 07:26 AM.